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| What
does your organisation do to stimulate and nurture new ideas? CAD
SPAGHETTI
invited Kristina Murrin, Managing Director of innovation
consultancy ?What If! to provide some food for creative
thought… |
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"Innovation
and creativity are vital to our growth."
9 out of 10
people we talk to strongly agree with this statement.
"So
practically, do YOU know how to practice and inspire creativity
in your day to day life at work?"
Ask this question,
and 9 out of 10 people admit the answer is no.
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Why
Is This?
Instinctively
we all know that creativity at work is important. If creativity
sees the commercial light of day, if it actually happens, that's
innovation - and to most of us innovation means growth. To some
extent then, all our business futures depend on our ability to
be more creative.
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| ?WhatIf!
is an innovation consultancy whose unique use of creativity
helps clients unlock the potential of their people, products,
brands and organisations. They run over 50 innovation projects
each year. |
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Important
stuff, but hardly new. We've been told about the need for creativity
and innovation for years. Chairmen and CEO's regularly extol these
virtues, and for shareholders it's a message that falls on eager
ears. What's missing in most cases is the practical follow through.
Why do companies keep talking about why we need it, rather than
how are we going to get it?
The simple
answer is that most of us are unsure how to actually go about
creating a culture where innovation will flourish. While there
are lots of books and articles about "releasing our inner
creative child" and "right brain thinking" very
little has been written about the wider organisational issues
of innovation and how to foster it. One of the reasons for this
is that until recently there hasn't really been a consistent view
on what actually makes a difference.
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The
team at ?What If! was struck by this when we started looking
at innovative companies nearly ten years ago. Surely to be innovative
you needed to create a young, funky environment filled with creative
types in casual clothes? Companies such as Disney Imagineers and
St Luke's seemed to provide evidence that these attributes mattered.
But how did
this sit with organisations like NASA and 3M - consistently highly
innovative, but staffed by middle-aged people in suits in standard
corporate offices?
We had a hunch
that many of these surface differences didn't actually matter.
What if innovation was not a factor of a certain style, but of
more fundamental behavioural attributes? What if all innovative
businesses looked different, but underneath were actually spending
their time on similar activities?
Two years
ago we set out to prove this hypothesis by carrying out one of
the largest British innovation surveys ever conducted. We analysed
the day-to-day activities and behaviours of middle managers versus
proven innovators. Some of these innovators were within corporations,
some were loners, but all had at least two patented inventions
to their credit.
Not surprisingly
we discovered that the innovators spent their time in very different
ways from the managers. Six key behaviours became evident as key
to success innovation.
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Freshness
- the deliberate organisation of new and different inputs and
stimuli to your work to provoke alternative perspectives.
Most
companies spend their time reading the same research reports and
dissecting the same sales data and are then surprised when they
produce similar ideas to their competitors. Innovators realise
the importance of getting out and about and stimulating themselves
to look at their issues freshly.
"Problems
cannot be solved by thinking within the framework in which they
were created." Albert Einstein.
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Greenhousing
- to nurture fledgling ideas until they are big enough to look
after themselves.
When
you see a little green shoot pushing through the soil it is impossible
to know if it will be a weed or a flower. Only by growing it for
a period can we assess its potential. Yet in business we are expected
to assess fledgling ideas all the time. Innovators find ways of
questioning and building to help them assess an idea's potential
- rather than rushing straight in to kill it.
"A
new idea is delicate. It can be killed by a sneer or a yawn. It
can be stabbed to death by a joke or worried to death by a frown
on the right person's brow." Charles Browder.
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Realness
- bringing ideas to life in whatever way you can.
Innovators
do not operate in the world of memos and documents. They bring
their ideas to life early and repeatedly in order to create understanding
and excitement in those around them.
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Momentum
- the management of personal, team and corporate energy to
ensure innovation happens.
Ever looked
at your diary and realised it resembles a bar code? Little black
blocks of time - 30 minute here, 1 hour there. This is a very
inefficient way of working - innovation needs focus and a sense
of momentum to create real creative energy.
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Signalling
- explicit signs telling yourself and others what response
or behaviour is needed.
One of the
tricky things about innovation is that it needs two very distinct
worlds or behaviours: madness - a free flowing creative state,
and measure - the more traditional business analysis skills. Without
measure, creativity is just an enjoyable pastime. Measure makes
the decisions and makes things happen. The issue with these two
worlds is that they don't really mix! That's what makes innovation
so hard. Signalling is all about informing those around you which
behaviour is required at any one time.
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Bravery
- doing what it takes to stay true to one's ideals.
Creative people
will always encounter opposition from people seeking to keep the
world the way it is. Only bravery will keep you going.
"There
is a microscopically fine line between being brilliantly creative
and acting like the most gigantic idiot on earth. So what the
hell, leap!" Cynthia Heimel.
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of these behaviours are particularly easy to adopt. Many of them
go against the established ways we tend to operate at work and where
we feel comfortable. The organisations that are successfully embedding
them are those that realise this, and are establishing structures
to help employees. Here are some examples: |
| Freshness |
Unilever
Bestfoods organises "Raging Curiosity" afternoons
every Wednesday for their marketing and R&D staff. Staff
are encouraged to get out and visit flavour houses, consumers,
other businesses - anything that could offer a fresh perspective
on their food business. |
| Greenhousing |
Bass
brewers have introduced red and yellow cards in meetings.
If you squash and idea without building on it, you're shown
a yellow warning card. Do it again and your red-carded out
of the meeting! |
| Realness |
Asda
(supermarket chain) built a large development kitchen in the
centre of their marketing department to remind employees that
their core business was food. It also allows them to get their
hands dirty and try ideas out quickly. |
| Momentum |
At
?What If! we hothouse projects, taking clients off
to a cottage somewhere and working day and night on a project.
We estimate we do in three days what it would otherwise take
at least 1 month to do. |
| Signalling |
Advertising
agency, HHCL, has 'stand up' meeting rooms to signal that
quick decisions are needed. |
| Bravery |
Microsoft
asks all new senior hires about the biggest mistake they've
made in their career. They think they should all have one
otherwise they're not being brave enough! |
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| Getting
your organisation to be more creative and innovative is not a case
of simply writing it in your mission statement and hoping for the
best. Establishing new behaviour patterns in staff takes real effort,
and the establishment of many structures to reward and encourage
new ways of being. It might all sound like hard work but when companies
like those mentioned above are taking it that seriously, can you
really afford to delay the Creative Revolution any longer?
Kristina Murrin
is a co-author of the best-selling book '?What If! -
How to Start a Creative Revolution at Work'. This can be downloaded
for free from the ?What If! website, http://www.whatif.co.uk/?.
For further
information about ?What If! call Dan Proctor on + 44 (0)
20 7535 7557.
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| CAD
SPAGHETTI
found three vendors willing to give examples of how they stimulate
creative thinking in their organisations:
Revit
has borrowed practices from academic circles, and they get their
wellies dirty….find
out more….
Solidworks
picks the brains of bright young things…..find
out how..
At think3,
teaching Italian industrial design students has got their brains
storming…..find
out how…
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